The small form factor limits their utility, but can be remedied with the addition of a Bluetooth laser virtual keyboard and a pair of video goggles for a large screen viewing experience; a pricey solution, but already available and almost certainly the precursor of more effective add-ons to make smart phones an all-in-one solution for entering the virtual world. When you search the web for video goggles, you will find that there are already models available for a 3-D viewing experience on the iPhone.
Formerly relegated to scary movies and Massively Multi-player Online Games (MMOGs), 3-D is becoming increasingly popular for television and the Internet, where Linden Lab’s Second Life (http://www.secondlife.com) leads the way. JoKay and Sean FitzGerald’s wiki page, “Second Life in Education,” (http://sleducation.wikispaces.com/educationaluses) is a great place to start your own investigation into a 3-D version of a classroom.
If you are a Moodle user, most of the work has already been done. On its web site (http://www.sloodle.org) Sloodle describes itself as "...an Open Source project which integrates the multi-user virtual environment of Second Life® with the Moodle ® learning-management system. … Sloodle provides a range of tools for supporting learning and teaching to the immersive virtual world; tools which are integrated with a tried and tested leading web-based learning management system.” The illustration from Sloodle (http://slisweb.sjsu.edu/sl/index.php/) shows how it works:
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